April 4th 2012 Update
Hey, so the Capo shot is going well, and moving out of the blocking plus stage and into the rough stage. Just shot some reference for a shot I am working on with my Tech Artist friend Nick. We are going to create a few shots to show off a rig he’s creating. This first shot is meant to show off the muscle system, so we are going for a body builder showing himself off. The following shots will probably be more high action. The next personal shot I have planned is a jump into a 90 degree running turn. From there I am planning an Ogre shot using chimp and gorilla reference. It will really push my understanding of mechanics. Very close on the horizon is the iAnimate class that should be starting in May. We will see if there is room for the personal shots while I take the class. I am very excited to see everything iAnimate has to offer. Work is going well, can’t talk about much since the game has not been announced yet, but it is really cool getting to work on a game from the earliest stages and building the movement sets from the ground up. So far the animations at work are all key frame, and it is looking like the majority of work I will do on the game will be key frame. Keep checking back for work in progress and these personal updates. Thanks for reading.