Posing tests using a mod I made of an iAnimate rig. I’m calling him Astro. Taking time to focus on appeal and exaggeration in body and face posing. Keep an eye out for more posing and some anim tests using the rig.
Rough test anim done in an hour and a half of a character hitting the floor to do push ups. Working on learning cartoony anim.
Just finished work on Blue Sky’s latest feature, Epic. Getting to work at Blue Sky was an amazing opportunity. I had a great time working with their fantastic team. I really hope to see them all again soon. I have grown a lot in the little time I was there, and hope to be able to make some more kick ass work to show you guys. Over the next few weeks I am going to be studying hard pushing myself and my understanding of animation further. I will be posting up quick small tests, nothing impressive, just small learning exercises. I hope to have some news soon on what I am up to next, and when I do I will let you know.1 note
Starting the 26th of November I am Joining the team at Blue Sky to help finish their next film Epic. This is a very exciting move and I really cant wait to get started. I am really impressed with everything I have seen so far on the project, and am looking forward to seeing a lot more. If you have not seen the trailer yet, check it out below.1 note
I am proud to say that I have completed workshop 2 of iAnimate. I Have learned an incredible amount from my instructor Mike Safianoff (Check out his awesome work here http://www.motionblurred.com/ and here https://vimeo.com/mslackinoff) and from the massive amount of learning resources on the iAnimate site. The class has helped me with my understanding of weight, balance, and quad mechanics. My workflow has been completely reworked allowing me to work quicker and more efficiently. The last shot I worked on was the most challenging and my favorite of all of them. The last shot for Workshop two is a quad mechanics shot. I animated a playful fetch shot that I broke in to two parts due to the length of the shot. Check out part one below. I am taking a short break from the shot and doing two short mechanics shots that will be posted shortly. Wish me luck, and keep an eye out for more work and any news.
Here is my fall animation reel. I have taken off some work and replaced others with renders. The biggest change is the addition of my latest shot, pat one of my two part dog shot. Take a look.
Test animation using Faceware. Head and body were key framed face was animated using a combination of Faceware tools and keyframe.
Rough anim done for ND test. This is only six seconds out of the twenty done for it. Rig and set provided by Naughty Dog.