Marketing shot I worked on when I first started on Rio 2. My contribution was Jewel and the kids in the part where Blu trips over the crowd. Some awesome work by Tony Mecca on the humming bird.

Last day at Blue Sky. It has been great getting to work with this incredible team.

Next Adventure

In two weeks I’ll be finishing up work at Blue Sky on the upcoming film Rio 2. I have learned so much in these few months, and it has been incredible to get to work with this amazing team on the project. I’m very excited to  say that I will be moving on to another great project. In a few weeks I will be starting cinematic work at Bungie on their upcoming game, Destiny. I can’t wait to join this talented team there, and am looking forward to new challenges. 

15 mins of the upcoming ps4 game I animated cinematics on, Knack.

Fantastic new trailer for the project I’m on, Rio 2.

Q

Anonymous asked:

hi asher . i wanna ask about posing . how can i get inspiration when i start animate a shot .. all my poses are similar also my video reference nothing new ... Sorry For My Bad English.,.... thanks

A

Great question. I had the same problem for a long time. You have to gather a large collection of inspirational images to use for a starting point.  Character art, model sheets, concept art, and frames from animated wok. Collecting it will help to expand your visual vocabulary and give you a place to go when starting a shot. I personally use pinterest.com to discover and keep it all in one place. I have built a large library and gone there to find character art to help inform the posing in my shot. Set up an account start following boards that focus on character work. Here is a good place to start, http://www.pinterest.com/prexxuss/ and then you can find many boards from there. Best of luck.

Frames from the main action of the last animation test I did from Muffin Jack reference. Frames from the main action of the last animation test I did from Muffin Jack reference. Frames from the main action of the last animation test I did from Muffin Jack reference. Frames from the main action of the last animation test I did from Muffin Jack reference. Frames from the main action of the last animation test I did from Muffin Jack reference. Frames from the main action of the last animation test I did from Muffin Jack reference. Frames from the main action of the last animation test I did from Muffin Jack reference. Frames from the main action of the last animation test I did from Muffin Jack reference. Frames from the main action of the last animation test I did from Muffin Jack reference. Frames from the main action of the last animation test I did from Muffin Jack reference.

Frames from the main action of the last animation test I did from Muffin Jack reference.

Cartoon Test Animation

Test animation I did using reference from Muffin Jack. The purpose of the test was to get a better understanding of cartoon motion and timing.

Actual footage of me working crunch at SCEA.

Actual footage of me working crunch at SCEA.

Will be returning to Blue Sky this July to work on Rio 2. I have had a great time working at SCEA in San Diego, but it will be good to rejoin the Blue Sky team for this great project.

Q

Anonymous asked:

What is your process typically from going from Blocking to Splining? The critiques I've received have always been extremely favorable for my blocking...but not so much when it comes to the later steps of animating. How do i improve this transitional phase?

A

That is a great question. One of the first things to understand is that workflows can change depending on your type of shot. When it comes to some of my more physical shots I didn’t animate in stepped, because it gives a false sense of weight and motion. For those, I animated the shot in spline from the blocking stage. This allowed for me to quickly see the action in motion and get the right feeling for the shot before it goes too far. With acting shots it can be very helpful to block it out in stepped so you can see if your poses are communicating exactly what you intended. The way I help the transition is by keeping in mind how poses will flow from one to the other and keeping in mind the timing and spacing of the action. Following your reference will help in finding exactly how poses flow between one another, and you can exaggerate from that base of understanding. If the computer has to do too much work to interpolate your action, you will tend to get unexpected results. Defining your actions by laying down more keys has been a technique that tends to work well for experienced animators, but will backfire with students because experience plays a big role in understanding timing and proper spacing of actions. Depending on your skill level you may want to lay down less information in your blocking stage and move to splines quicker to allow for your animation to be more flexible and easier to work with. Moving to splines quicker also allows you to trouble shoot anything you may have missed much earlier before laying down too many keys. When blocking a shot in stepped there are a few techniques that will keep you from getting unexpected and unwanted results. Keeping your graph editor open while animating will allow you to see bad rotations and and improper spacing early in the animation process, so learn how to read your curves. Flipping your curves from stepped to spline in early passes of your shot will also allow you to spot sections that will end up causing you problems in later stages of your animation. A frequent problem in the transition between stepped to spline is bad breakdowns and inbetweens that you set. A tool called the tween machine is very helpful in creating proper inbetweens and breakdowns. You will still have to work with the pose that you create with the tool but it will give you a good base to work from to build your pose without creating rotation issues. I hope some of the advice here will help make the transition from stepped to spline easier for you. Best of luck and feel free to send me a link to your work if you are looking for a crit.  

More Lucha posing. More Lucha posing. More Lucha posing. More Lucha posing.

More Lucha posing.

More Lucha. More Lucha. More Lucha.

More Lucha.