Asher's AniBlog

About

My name is Daniel Asher Harman. I am an alumni of Animation Mentor, and after graduating I worked on Mr Popper's Penguins and Alvin 3 at Rhythm & Hues. I am now living in Austin working on an awesome games project. Read this blog to follow my progress and my journey in the industry.

April 4th 2012 Update

Hey, so the Capo shot is going well, and moving out of the blocking plus stage and into the rough stage. Just shot some reference for a shot I am working on with my Tech Artist friend Nick. We are going to create a few shots to show off a rig he’s creating. This first shot is meant to show off the muscle system, so we are going for a body builder showing himself off. The following shots will probably be more high action. The next personal shot I have planned is a jump into a 90 degree running turn. From there I am planning an Ogre shot using chimp and gorilla reference. It will really push my understanding of mechanics. Very close on the horizon is the iAnimate class that should be starting in May. We will see if there is room for the personal shots while I take the class. I am very excited to see everything iAnimate has to offer. Work is going well, can’t talk about much since the game has not been announced yet, but it is really cool getting to work on a game from the earliest stages and building the movement sets from the ground up. So far the animations at work are all key frame, and it is looking like the majority of work I will do on the game will be key frame. Keep checking back for work in progress and these personal updates. Thanks for reading. 

Update on life so far

Hey, so I have been at Armature since September working on concept and previs shots for the game. Recently I shifted over to animation sets for character movement. All work has been key frame so far, but we will be getting in a ton of mocap soon. It will be great getting to build my motion capture editing skills. We are looking for two more animators to join the team. There are only two of us as it is, so it will be great having more around and learning from them. I really like working in games right now, the quick turnover of shots allows me to work on a wide variety of actions and poses. My understanding of mechanics is progressing well, but I know it could be better, so I applied to take the advanced body mechanics course at iAnimate. It should start in May, I cant wait to get back to the online classroom setting and discover their rigs. To continue to educate myself, I have been reviewing the video lectures that I have, and doing short animation tests. I found my animation to be lacking good force and energy, so I am studying 2d fighting game animations to help learn. I will be posting my reference and the animations here. I am giving myself 2 days per shot, about 6- 8 hours. Then I put it down and move on to the next. This should also help with one of the biggest weaknesses I feel I have, speed. I hope to be able to take this year to greatly improve my skill in these areas. I am excited to see what I create over the course of this year, and to be able to tell everyone about the project I am working on at Armature.